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June 26, 2012
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Comments: 24
Favourites: 60 [who?]

Views: 1,688 (11 today)
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:iconadanvc:
Well, here I am, trying once again in creating a head with decent skin shading in VRay... hope I can make it right this time. Still WIP.

Sculpted in ZBrush with Dynamesh, retopology in Topo Gun and Maya with VRay for rendering.
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:iconthe-chan:
What's the reason for retopology? Do you make a low poly and render it with a displacement map?
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:icondavvea:
!Davvea Apr 27, 2013  Professional Digital Artist
I think it's total success.
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:iconmoondancersdevil:
~moondancersdevil Apr 19, 2013  Professional Interface Designer
Holy shit!! That is amazing! I even like this one better than the one with the finished skin texture. It looks like on of those molds made of plaster you sometimes see
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:iconrobertbloch:
This one looks like it could open it's eyes any moment.... so lifelike. Well done!
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:icongeograpcics:
~geograpcics Jul 30, 2012  Professional Digital Artist
Amazing work man. I'm looking forward to see it finished
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:iconmbinz:
nice skin details...
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:iconadanvc:
Thank you, glad you like it! :)
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:iconmino159:
Mood: Wow! ~mino159 Jul 6, 2012  Student General Artist
great... excelent... no neck but so realistic... great job...
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:iconadanvc:
Thank you for taking the time to write a comment! much appreciated, and yes I hope next time I can make a full body render... even though my PC probably would explode haha.
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:iconmino159:
~mino159 Jul 19, 2012  Student General Artist
yeah, I know that feel :D
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